bloxporter Documentation
This documentation will provide the ultimate guide to using bloxporter and how you can use it to the best of your ability!
Discord: https://discord.gg/8c7b6f5
Link: DevforumStuff to Know
Bloxporter is case-sensitive, which means that you should be doing _button instead of _Button
Tags
_gray (exports as grayscale)
_button (exports as a button, creates ImageButton for all except TEXT node->TextButton)
_scroll (exports as a scrolling frame, only use on GROUP or FRAME node)
_image (exports as an image, recommended to put VECTOR nodes in FRAME nodes with this tag to export as a single item)
_lock (exports with UIAspectRatioConstraint)
_ignore (ignores object when exporting)
_parent (sets current object as the parent of all sibling objects while overriding the frame/group object is parented to)
_clicked (makes buttons with the same base name change to that image when mouse down (in Roblox))
_hover (makes buttons with the same base name change to that image when hovered (in Roblox))
_toggled (makes buttons with the same base name change to that image when toggled (in Roblox))
_disabled (makes buttons with the same base name change to that image when "Enabled" attribute is false (in Roblox))
_abs (exports image as absolute size)
_scrollx (makes scrolling frame scroll horizontally)
_box (makes a textbox)
_vpf (makes a ViewportFrame)
_canvas (makes a CanvasGroup)
Attaching # at the start of a node name will cause it to become an "icon". It is recommended to add this to nodes with the same image contents, as it will export a singular image and apply it to all of the icons to lower the amount of images needed to be uploaded.
other stuff to know
if the object is a group, it will export as a Frame, and if it is a frame, it will export as a Frame.
if the object is a vector path or anything else then it would export as a imagelabel
if the object is a textlabel, it will be a textlabel, if the text is curved, then it wont be a textlabel, instead it will be a imagelabel
if a directory has a _parent tag, then you should not have more _parent tags in that directory, as it will cause the export to not work properly.

_button will export as a ImageButton, text_button will not export as a textbutton
How to use tags effectively
This will show you of how to use tags correctly
Main tags to know
_button (exports as a button, creates ImageButton for all except TEXT node->TextButton)
_image (exports as an image, recommended to put VECTOR nodes in FRAME nodes with this tag to export as a single item)
_ignore (ignores object when exporting)
_parent (sets current object as the parent of all sibling objects while overriding the frame/group object is parented to)
_scrollx (makes scrolling frame scroll horizontally)
_scroll (makes scrolling frame scroll vertically)
_box (makes a textbox)
How to use parenting and image tagging correctly
if the object is a group, it will export as a Frame, and if it is a frame, it will export as a Frame.
if the object is a vector path or anything else then it would export as a imagelabel
if the object is a textlabel, it will be a textlabel, if the text is curved, then it wont be a textlabel, instead it will be a imagelabel
if a directory has a _parent tag, then you should not have more _parent tags in that directory, as it will cause the export to not work properly.

_button will export as a ImageButton, text_button will not export as a textbutton
How to use Scrolling correctly
Your object should be the desired frame size you want the scrolling frame to be, and all of the objects inside of it should be the content you want to be scrollable, this does not add UILists/UIGrids/ect by default.